New TVersity Streams Video to XBox 360

November 28, 2006

TVersity on Xbox 360I loves me some TVersity.

I’ve been using this excellent freeware UPNP AV server for awhile to serve up content to my various digital media players, and frankly, it works better than anything else I’ve tried.

It not only serves up video, audio files and pictures, but it’s quite capable of transcoding virtually any odd-format video to a format that can be understood by your media player (it detects the player type and has a reasonably up-to-date understanding of what the majority of players support).

The latest version of TVersity has now hit the streets, and it includes support for On the fly transcoding of video to WMV for the Xbox 360 (it’s supported audio and images on the 360 for awhile).

Yup, that means you can now watch all of your videos on your Xbox 360 without having a Windows Media Center anywhere in the picture.

(If watching video on an Xbox 360 isn’t your bag, you might want to know that TVersity already supports PSPs, Nokia Internet Tablets, various smart phones and of course just about every off-the-shelf network digital audio and digital media player)

Other enhancements in the new release include a new Flash-based GUI, and the usual handful of bug fixes.

See a whole list of what’s new here, or go download your copy here.

(pic above is of TVersity interface on Xbox 360)

Xbox 360 – Microsoft’s loss, your gain

November 23, 2005

Apparently if you’re a determined Microsoft hater, you can do your part to hurt the evil empire by buying an Xbox 360 (if you can find one *)

According to BusinessWeek, Microsoft is losing a heap on each unit. The old joke used to be “they’ll make it up in volume”, but of course there wasn’t much volume to be had today…

An up-close look at the components and other materials used in the high-end version of the Xbox 360, which contains a hard drive, found that the materials inside the unit cost Microsoft $470 before assembly. The console sells at retail for $399, meaning a loss of $71 per unit — and that is just the start.

Other items packaged with the console — including the power supply, cables, and controllers — add another $55 to Microsoft’s cost, pushing the loss per unit to $126. These estimates include assumptions that Microsoft is getting a discount on many components.

Of course, the bet as always is that they’ll make it up on game licensing, which is probably a pretty safe assumption.

* Want to know how to drive a 22 year old nuts? Throw him a credit card mid-afternoon on launch day, and tell him to run out and buy the latest greatest game machine 🙂

It would have been even more of a hoot if I hadn’t been footing the gasoline bill…

Gary Whittaker Interview – Media Center Show #12

June 13, 2005

On this week’s Media Center Show, Ian Dixon interviews Gary Whittaker, and talks about Portable Media Center Devices.

We look at Windows Mobile 5 and how that impacts Portable Media Centers, the new Samsung phone and Gary watched the XBOX 360 launch.
We also talked about some common questions Garry has been asked, including remote control problems and S3 sleep mode problems.

Listen here.

Xbox 360 E3 Demos Run on Mac G5s

May 19, 2005

Just last week I was complaining that (presumed) the PowerPC price-performance ratio in the Xbox 360 raises some serious doubts about the Mac’s price-performance value.

Now it comes out that the Microsoft demos at E3 appear to be running on a bank of PowerMac G5s.

You know, maybe this is a secret strategy for Microsoft / Apple joint world domination—all we need is a port of Tiger to the Xbox 360…